Crocodile Cat Released

The archives of this blog show how long I have been working on Crocodile Cat. It was my “teaching myself unity” project for a while, it was a commuter project when I was a junior, and now I am a lead designer at a larger studio – I don’t have…

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Octobverse

I decided to join my artist friends who take part in the yearly tradition of Inktober. They complete a drawing using ink once per day throughout the month of October. I have very limited skills as a visual artist, so I decided to take part using my hobby as a…

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Digital Minimalism Part II

I ended my previous post noting that I have more to say about Digital Minimalism. This is a follow up post with some more personal thoughts about the approach and a general catch-up. Firstly, I’ve not done a brilliant job of acting in the spirit of a digital minimalist. I…

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Digital Minimalism

I’ve just taken a month long hiatus from social media and online news. I was inspired by hearing Cal Newport talking about his new book on a podcast. He was promoting his idea of Digital Minimalism. His core message is that you should evaluate digital services to understand the benefit they offer you, and…

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Robots vs Bigger Robots – quick game design

After moving to Vancouver, I had perfectly natural concerns about removing myself from all my friends and colleagues in the UK and having to make new ties and bonds with people in a strange new city. I needn’t have worried – everyone on the game dev scene has been excellent…

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Crocodile Cat: Got some art in

I’ve now passed a threshold on development of Crocodile Cat: THE GAME IS NOW VISUALLY APPEALING I’ve been really lucky to have Rebecca Deakin working on the art for the game. Rebecca has been great at working with my slightly nonsensical ideas (It’s a cat in a bubble trapped between…

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Game Flow and Control

Further thoughts on level design The last blog was about pattern design. After testing even more patterns, I found that players enjoy patterns that take the height of the screen, giving them lots of choice and targets to hit. These also allow players to focus on avoiding the jaws if…

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Level Design: Arranging Coins

In my last blog post, I introduced Crocodile Cat, the one touch mobile game I’ve started working on. The gameplay flow is that of an infinite high score chaser, players see how long they can last without being eaten by a crocodile. During the game, that player collects coins. When…

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Introducing: Crocodile Cat

I’m at a stage in my current commuter project where I think I’m ready to start sharing and writing about what I’m making.  Introducing: Crocodile Cat  It is a very silly and simple one touch mobile game about a cat in a bubble who is trapped between the jaws of…

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Develop Jam 2017: Risky Business

I was lucky enough to be part of the Develop Conference Game Jam 2017! The theme was Risky Business, since the Develop Conference is all about the business of games. Talking the theme over with the team, we all wanted to go for a game design focussed around risk and…

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