Robots vs Bigger Robots – quick game design

After moving to Vancouver, I had perfectly natural concerns about removing myself from all my friends and colleagues in the UK and having to make new ties and bonds with people in a strange new city. I needn’t have worried – everyone on the game dev scene has been excellent…

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Crocodile Cat: Got some art in

I’ve now passed a threshold on development of Crocodile Cat: THE GAME IS NOW VISUALLY APPEALING I’ve been really lucky to have Rebecca Deakin working on the art for the game. Rebecca has been great at working with my slightly nonsensical ideas (It’s a cat in a bubble trapped between…

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Game Flow and Control

Further thoughts on level design The last blog was about pattern design. After testing even more patterns, I found that players enjoy patterns that take the height of the screen, giving them lots of choice and targets to hit. These also allow players to focus on avoiding the jaws if…

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Level Design: Arranging Coins

In my last blog post, I introduced Crocodile Cat, the one touch mobile game I’ve started working on. The gameplay flow is that of an infinite high score chaser, players see how long they can last without being eaten by a crocodile. During the game, that player collects coins. When…

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Introducing: Crocodile Cat

I’m at a stage in my current commuter project where I think I’m ready to start sharing and writing about what I’m making.  Introducing: Crocodile Cat  It is a very silly and simple one touch mobile game about a cat in a bubble who is trapped between the jaws of…

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Develop Jam 2017: Risky Business

I was lucky enough to be part of the Develop Conference Game Jam 2017! The theme was Risky Business, since the Develop Conference is all about the business of games. Talking the theme over with the team, we all wanted to go for a game design focussed around risk and…

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Bleat The Wolf

With the scary rise of populist fascist sentiment in the west, many of us are confused, scared and unsure how to act. An unusual opening line for a blog post about a game jam, but Resist Jam sought to unite game makers in a stand against fascism: to create games…

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RememBear goes free

Somebody’s got a birthday coming up and wants you all to party! (It’s me).  When I released RememBear last autumn, it was after quite a lot of hard work. I’m not usually a computer programmer, so creating and releasing my own game was a big deal! I was mostly shocked…

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Dances With The Elder Gods: Global Game Jam

Last weekend was Global Game Jam, which very quickly became my favourite event in the game dev calendar. I’ve done Ludum Dare a couple of times and a few local site jams, but the sheer scale of GGJ – the feeling of being part of something so huge on an…

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Pun Driven Game Design: Witchgarden Leafiosa

Time for another installment of my oft-hastily written blog on game design / puns. This time we focus on a Ludum Dare entry with a pun which made me chuckle. This season’s game jam was focussed on growing, and Witchgarden Leafiosa is a game in which you play as a…

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