Crocodile Cat: Got some art in

I’ve now passed a threshold on development of Crocodile Cat:

THE GAME IS NOW VISUALLY APPEALING

I’ve been really lucky to have Rebecca Deakin working on the art for the game.
Rebecca has been great at working with my slightly nonsensical ideas (It’s a cat in a bubble trapped between the jaws of an infinite crocodile) and making them appear practical and, most of all, gorgeous. The bubble has been replaced by a jetpack. See, I can’t draw a jetpack. But Rebecca can.

Checklist:

☑ Can draw cats

☑ Can draw jetpacks

☑ Can draw anything

I spent a bit of time last week incorporating some of these new assets, which meant working with (and adapting) Unity’s animation system and creating some parallax layers. It takes me away from game design, but it’s important and interesting work.

There’s still some placeholders in the above gif, so more to go in, more things to change, but it’s a great step towards sharing the project with more people.

The jaws are now at an angle with the screen, which makes it look amazing. This design change required a lot more behind-the-scenes work than you’d expect! The advantage of starting a project without an artist is that you can focus solely on game design, but the disadvantage is that by building things quickly, you can sometimes lock down things you don’t expect to change. I’m really pleased to be working with Rebecca since it’s little changes like this that really add to the visual appeal of the game, which will be really important in the coming months.

Find more of her work at http://www.rebeccadeakin.com/

Pun Driven Design: Cat-a-pult

I published a blog recently about pun driven game design. This started, mostly, as a joke between friends, and since then we’ve been coming up with pun-led game concepts. There are many fine developers already working in this area, and so I thought a few blog posts acknowledging their work would be a welcome addition to this blog whilst I decide which game I’m going to make next.

This post is dedicated to Cat-a-pault: Toss 8-bit kittens, the wonderful single mechanic mobile game in which you fire cats across the screen in order to stack them. You want to download it already, right? Here are some links:

Android
iOS

The game is as simple as it sounds. Pull back on the cat to launch it, Angry Birds style, and with some skill you’ll be able to land it on the podium. Any following cat must land on the cat pile, to which it will adhere as if it’s fur were made of velcro.

The game is as tricky as it is addictive. If you’re lucky enough to reach the top of the screen without the tower falling, your game view will rise and you’ll be able to keep on building. Be warned, creating a sturdy structure on just one cat is a huge challenge!

But back to the puns. Assuming the developer started with the pun and went from there, there is one disappointment in this game. There isn’t a catapult on screen. The cats just launch themselves using an invisible force. Luckily, the game is hooky enough that you don’t care, but come on. Good puns need good follow through, and this is the one area which leaves you wanting.

I’ve decided, as is my whim, to award some arbitrary scores to this and any upcoming pun-based blogs.

Game: 8/10
Pun: 9/10
Pun Implementation: 2.5/10