Crocodile Cat Released

The archives of this blog show how long I have been working on Crocodile Cat. It was my “teaching myself unity” project for a while, it was a commuter project when I was a junior, and now I am a lead designer at a larger studio – I don’t have…

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Crocodile Cat

Crocodile Cat is a game where you control a cat that has become trapped between the jaws of an infinite crocodile. It is a reflex game where you must tap the screen before the cat reaches the jaw of the crocodile. Once you tap, the jaw moves to the location…

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Crocodile Cat: Got some art in

I’ve now passed a threshold on development of Crocodile Cat: THE GAME IS NOW VISUALLY APPEALING I’ve been really lucky to have Rebecca Deakin working on the art for the game. Rebecca has been great at working with my slightly nonsensical ideas (It’s a cat in a bubble trapped between…

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Game Flow and Control

Further thoughts on level design The last blog was about pattern design. After testing even more patterns, I found that players enjoy patterns that take the height of the screen, giving them lots of choice and targets to hit. These also allow players to focus on avoiding the jaws if…

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Level Design: Arranging Coins

In my last blog post, I introduced Crocodile Cat, the one touch mobile game I’ve started working on. The gameplay flow is that of an infinite high score chaser, players see how long they can last without being eaten by a crocodile. During the game, that player collects coins. When…

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Introducing: Crocodile Cat

I’m at a stage in my current commuter project where I think I’m ready to start sharing and writing about what I’m making.  Introducing: Crocodile Cat  It is a very silly and simple one touch mobile game about a cat in a bubble who is trapped between the jaws of…

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