Crocodile Cat Released

The archives of this blog show how long I have been working on Crocodile Cat. It was my “teaching myself unity” project for a while, it was a commuter project when I was a junior, and now I am a lead designer at a larger studio – I don’t have…

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Digital Minimalism Part II

I ended my previous post noting that I have more to say about Digital Minimalism. This is a follow up post with some more personal thoughts about the approach and a general catch-up. Firstly, I’ve not done a brilliant job of acting in the spirit of a digital minimalist. I…

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Robots vs Bigger Robots – quick game design

After moving to Vancouver, I had perfectly natural concerns about removing myself from all my friends and colleagues in the UK and having to make new ties and bonds with people in a strange new city. I needn’t have worried – everyone on the game dev scene has been excellent…

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Crocodile Cat: Got some art in

I’ve now passed a threshold on development of Crocodile Cat: THE GAME IS NOW VISUALLY APPEALING I’ve been really lucky to have Rebecca Deakin working on the art for the game. Rebecca has been great at working with my slightly nonsensical ideas (It’s a cat in a bubble trapped between…

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Introducing: Crocodile Cat

I’m at a stage in my current commuter project where I think I’m ready to start sharing and writing about what I’m making.  Introducing: Crocodile Cat  It is a very silly and simple one touch mobile game about a cat in a bubble who is trapped between the jaws of…

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Develop Jam 2017: Risky Business

I was lucky enough to be part of the Develop Conference Game Jam 2017! The theme was Risky Business, since the Develop Conference is all about the business of games. Talking the theme over with the team, we all wanted to go for a game design focussed around risk and…

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Pun Driven Design: Cat-a-pult

I published a blog recently about pun driven game design. This started, mostly, as a joke between friends, and since then we’ve been coming up with pun-led game concepts. There are many fine developers already working in this area, and so I thought a few blog posts acknowledging their work…

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Mood and Tone in RememBear

This blog contains some thoughts about about mood and tone. In games, I’m arguing that mood is mostly created by design, whilst tone is created by art. Both have to be interpreted by a player. For me, RememBear is mostly about mood. The feeling of being in a forest, the…

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