Level Design: Arranging Coins

In my last blog post, I introduced Crocodile Cat, the one touch mobile game I’ve started working on. The gameplay flow is that of an infinite high score chaser, players see how long they can last without being eaten by a crocodile. During the game, that player collects coins. When…

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Develop Jam 2017: Risky Business

I was lucky enough to be part of the Develop Conference Game Jam 2017! The theme was Risky Business, since the Develop Conference is all about the business of games. Talking the theme over with the team, we all wanted to go for a game design focussed around risk and…

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Game Trailer Music: RememBear

My last entry was about how I created the trailer for the RememBear. This post focuses on the trailer’s music composition. If you’ve not seen the trailer yet, I’ll let you catch up below: In my last post I talked about my storyboarding process and how I blocked out the…

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