Collaborating on RememBear

Remember RememBear, the third of SeptemBear! As a solo, hobbyist game designer I have made some dreadful games. I have made some OK games. I have seldom followed a game through to its fullest potential. I think this is because we seldom do our best work alone. I’ll often show…

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RememBear SFX

As someone with a background in audio for games, SFX were always going to be an important part of RememBear. Audio for mobile games needs to be chosen carefully so as to not be intrusive, since players may be running background audio from other apps. Audio should not be vital…

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Remember RememBear, the third of SeptemBear!  The new gameplay video shows the game in action – see if you can spot where I went wrong! (Source: https://www.youtube.com/)

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The Making of RememBear’s Trailer

Hello! By now you’ve probably seen the trailer for RememBear. This post is going to discuss how it came together and look at some of the decisions I made whilst creating it. Just in case you haven’t watched it yet, it’s linked below: The original creative direction for RememBear was…

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Great grizzlies! It’s announcement time! RememBear coming to iOS and Android, and it is coming VERY SOON! In this game you command a platoon of Park Rangers, and must deploy them to catch a troop of sneaky bears who are intent on getting their hands on a delicious picnic in…

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