Mood and Tone in RememBear

This blog contains some thoughts about about mood and tone. In games, I’m arguing that mood is mostly created by design, whilst tone is created by art. Both have to be interpreted by a player. For me, RememBear is mostly about mood. The feeling of being in a forest, the…

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RememBear SFX

As someone with a background in audio for games, SFX were always going to be an important part of RememBear. Audio for mobile games needs to be chosen carefully so as to not be intrusive, since players may be running background audio from other apps. Audio should not be vital…

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Game Trailer Music: RememBear

My last entry was about how I created the trailer for the RememBear. This post focuses on the trailer’s music composition. If you’ve not seen the trailer yet, I’ll let you catch up below: In my last post I talked about my storyboarding process and how I blocked out the…

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