Crocodile Cat Released

The archives of this blog show how long I have been working on Crocodile Cat. It was my “teaching myself unity” project for a while, it was a commuter project when I was a junior, and now I am a lead designer at a larger studio – I don’t have so much time for personal projects. After a few days of -actual- relaxation over the holidays, I decided to finish it.

Task list

The biggest unfinished task was the audio. I enjoy making sfx and music (and I’m quite good at it). Unfortunately, I left all of my audio gear behind in the UK when I moved to Canada. Still, I have done my best using freesound and a few synths I still have a licence for.

The game design challenges also needed attention. Digging into old code is hard. When that code was written by a beginner, harder still. Through some user testing, I believe my tutorial is better than it has been but the game does not do a perfect job of teaching itself. Chance affects the difficulty curve more than I would like. But the game is stable, playable, fun and it is complete.

Play on Android through this link.

Completion

It now sits on the app store and a weight is off my mind. I can move on. Perhaps foolishly, I’m excited to start on another Unity game. I should wait until I’m back at work to decide if I can handle this though, or I will be sitting on yet another unfinished project. Rebecca Deakin created the wonderful art for this game and I took too long to share it with the world!

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