I’ve now passed a threshold on development of Crocodile Cat:
THE GAME IS NOW VISUALLY APPEALING
I’ve been really lucky to have Rebecca Deakin working on the art for the game.
Rebecca has been great at working with my slightly nonsensical ideas (It’s a cat in a bubble trapped between the jaws of an infinite crocodile) and making them appear practical and, most of all, gorgeous. The bubble has been replaced by a jetpack. See, I can’t draw a jetpack. But Rebecca can.
☑ Can draw cats
☑ Can draw jetpacks
☑ Can draw anything
I spent a bit of time last week incorporating some of these new assets, which meant working with (and adapting) Unity’s animation system and creating some parallax layers. It takes me away from game design, but it’s important and interesting work.
There’s still some placeholders in the above gif, so more to go in, more things to change, but it’s a great step towards sharing the project with more people.
The jaws are now at an angle with the screen, which makes it look amazing. This design change required a lot more behind-the-scenes work than you’d expect! The advantage of starting a project without an artist is that you can focus solely on game design, but the disadvantage is that by building things quickly, you can sometimes lock down things you don’t expect to change. I’m really pleased to be working with Rebecca since it’s little changes like this that really add to the visual appeal of the game, which will be really important in the coming months.
Find more of her work at http://www.rebeccadeakin.com/